The State of VR/360-Degree Video

The State of VR/360-Degree Video

Share this page:

Share on facebook
Share on twitter
Share on linkedin
Share on email
Share on print
vrmarketreport
Below are details about this document. If you identify something in error, please contact us.

Publication Date

September 11, 2018

Document Description

VR/360-degree video is an exciting evolution of traditional video content and both entertainment companies and traditional businesses are exploring its uses. While consumer adoption of VR video is still at the beginning of the adoption curve, many content owners and marketers are looking to this innovative medium to differentiate themselves in a crowded content market, to tell new, engaging stories, or deliver product/brand messaging. This market report looks at the technology, challenges, and approaches currently available to content creators with VR/360-degree video.

Working Group Chairs

The following members are the current working group chairs. Note: if the document is published under new chairs, the new chairs will be reflected on the published document and below.

Brian Stevenson

Document Leads

The following members lead the development of this document:

Contributors

The following members have contributed to the development of this document. Note: for draft documents, this list may change prior to publication.

Scroll to Top

Stay In The Know!

Streaming video technology is changing at a frantic pace. How are you keeping up? Subscribe to SEGMENTS, the newsletter dedicated to the world of streaming video. Read about innovations from our member companies, industry analysis, and how we are helping to solve some of the critical technical challenges.

SEGMENTS

The official newsletter of the Streaming Video Alliance

Subscribe Today!