VR/360-Degree Video Study Group

Virtual Reality/360-Degree Video

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Overview

Virtual Reality/360-Degree Video is promising to revolutionize the video experience. But, as a burgeoning industry, it is also undergoing rapid change across the value-chain. Technologies, business models, and end-user experiences are evolving regularly. It’s clear that the video and broadcast industries need to better understand what is happening in order to make informed decisions about the direction, strategy, and possible implementation of VR solutions. In this study group, participating members and selected outside parties will seek to understand and document the VR industry in an effort to identify opportunities for developing best practices.

Objectives

The Streaming Video Alliance VR/360-Degree Video Study Group has the following objectives. First, to understand the VR market and how it is impacting traditional video experiences. Second, to capture the state of VR technologies, the players, and use-cases. And, third, to catalog existing standards efforts.

Published and Draft Documents

The State of VR/360-Degree Video

VR/360-degree video is an exciting evolution of traditional video content and both entertainment companies and traditional businesses are exploring its uses. While consumer adoption of …

Chairs

Current Projects

This group’s current projects will be listed soon.

Participating Companies

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