VR/360-Degree Video Study Group

Virtual Reality/360-Degree Video

Overview

Virtual Reality/360-Degree Video is promising to revolutionize the video experience. But, as a burgeoning industry, it is also undergoing rapid change across the value-chain. Technologies, business models, and end-user experiences are evolving regularly. It’s clear that the video and broadcast industries need to better understand what is happening in order to make informed decisions about the direction, strategy, and possible implementation of VR solutions. In this study group, participating members and selected outside parties will seek to understand and document the VR industry in an effort to identify opportunities for developing best practices.

Objectives

The Streaming Video Alliance VR/360-Degree Video Study Group has the following objectives. First, to understand the VR market and how it is impacting traditional video experiences. Second, to capture the state of VR technologies, the players, and use-cases. And, third, to catalog existing standards efforts.

Publications

Chairs

Brian Stevenson

Brian is currently the Vice President, Ecosystem Strategy and Partnerships at Ericsson.

Sanjay Mishra

Sanjay is currently a Director at Verizon.

Participating Companies

Making Streaming Video Better
The Streaming Video Alliance is committed to bringing video streaming companies together to help build a better viewer experience at scale.

(c) 2019, Streaming Video Alliance

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