Edge Computing and Video Delivery

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Thursday, March 28, 2019 at 10:00am (PST)

Whether or not edge computing is the next generation of cloud technology, the edge plays a vital role in the streaming video experience. The closer a video is stored to the requesting user, the faster the delivery and better the experience. But, streaming also provides a lot more opportunity for interactivity, engagement, and data collection than traditional broadcast television. That means as the edge grows in compute capacity and functionality, it could enable new and exciting use cases, such as AI, that could improve the viewer experience. In this webinar, we’ll explore the state of edge computing and how it might be leveraged in streaming video.

Topics Covered

This webinar will address (or addressed) the following:

  1. What is the edge? It is a special set of servers or software? What makes it so different from traditional cloud resources like CDNs?
  2. Obviously, putting content closer to the end user can lead to a better video experience (by reducing round trip time), but what are some other ways it can improve it?
  3. Will the edge have a lot of compute? Storage? Something else? How will content owners and distributors take advantage of those resources?
  4. What role will hardware play in the edge? Will they have increased GPUs? More powerful FGPAs?
  5. If the edge becomes more powerful, both in compute and storage, what kinds of video processing activities can be moved there to improve viewer experience?
  6. What role does the device play in the edge? Will it be possible to extend edge functionality to mobile handsets or into the home?
  7. With decreased latency afforded by shorter round trip times (because the resources are at the edge), will we see an increase in interactive video experiences? Will the availability of closer compute resources change video advertising?
  8. Compute-intensive video events (like analytics, automation, and AI/ML) haven’t historically been in real-time. Will the edge enable such technologies to become so and how will that improve video delivery, viewing, and even interactivity?
  9. How will the edge evolve over the next few years? What kind of functionality may be available to video?

Panelists

Click on a panelist’s picture to visit their Streaming Video Alliance profile. Note: if their profile is not public, this will redirect to their LinkedIn profile.

Brent Yates (CTO at Hellastorm)

Brent is an executive team leader who excels at finding creative solutions to business problems. He is a leading expert in optimizing software and hardware-based parallel processing systems to accelerate complex computing tasks. He is also a co-inventor on over 30 patents in video, data transmission, and related areas. Brent is instrumental in developing and bringing to market numerous products. His expertise is in the area of FPGA designs, video network traffic monitoring, and optimizing video delivery systems at the data center and at the edge of networks. He has experience successfully managing internal and external (offshore) engineering teams and has knowledge covering high level architecture to hands on coding. He has proven skills in creating complex hardware and software systems.

Brian Stevenson ( at )

Brian Stevenson makes stuff up for a living. He is a passionate innovator, prolific patent filer, serial technology entrepreneur and an alumna of 5 successful start-ups that have helped shaped today’s entertainment experience while bringing joy and excitement into the lives of millions of people. A huge proponent of IP based content processing and delivery, Brian has built many ground-breaking IP products and solutions for Operators, Studios and Content Owners, all while fostering the shift to “Cloud Native” and SaaS infrastructures and business models.

Brian is a regular contributor to SMPTE, SCTE, and a frequent speaker at industry events on topics as diverse as Edge Computing, VR/AR & Haptics, and AI & Inference.

Mark Fisher (VP of Marketing and Business Development at Qwilt)

Mark is a senior executive team member. He has led marketing, business development, product management, and sales teams at startups from early funding through rapid growth. He is a strong and skilled marketing professional with deep experience in go-to-market strategy, product life cycle management, partner relationship management. and ecosystem building. Mark has experience in the mobile, telecommunications, edge computing, networking technology, cloud services, and the Internet of Things industries.

Steve Miller-Jones (Vice President of Edge Strategy and Solution Architecture at Limelight Networks)

Product Manager focused on software designed to deliver the internet experiences demanded by connected users. Responsible for a global team delivering functionality for content distribution services, including software updates and downloads, online game distribution distribution and in-game experience, live and on-demand media streaming, web application acceleration and security services.

I have over 14 years experience in designing and delivering solutions for companies building, improve and manage their digital presence online. Wide range of expertise in defining, planning, implementing and managing complex streaming, content distribution, content management and business requirements and workflow solutions across Broadcast, Media & Entertainment and Enterprise verticals.

Proven track record in building and managing international teams, analysing complex business requirements and processes, aligning solution strategies to corporate objectives, problem-solving, mentoring and building sustainable cross-functional relationships.

Brent Yates (CTO)

Brent is an executive team leader who excels at finding creative solutions to business problems. He is a leading expert in optimizing software and hardware-based parallel processing systems to accelerate complex computing tasks. He is also a co-inventor on over 30 patents in video, data transmission, and related areas. Brent is instrumental in developing and bringing to market numerous products. His expertise is in the area of FPGA designs, video network traffic monitoring, and optimizing video delivery systems at the data center and at the edge of networks. He has experience successfully managing internal and external (offshore) engineering teams and has knowledge covering high level architecture to hands on coding. He has proven skills in creating complex hardware and software systems.

Brian Stevenson ()

Brian Stevenson makes stuff up for a living. He is a passionate innovator, prolific patent filer, serial technology entrepreneur and an alumna of 5 successful start-ups that have helped shaped today’s entertainment experience while bringing joy and excitement into the lives of millions of people. A huge proponent of IP based content processing and delivery, Brian has built many ground-breaking IP products and solutions for Operators, Studios and Content Owners, all while fostering the shift to “Cloud Native” and SaaS infrastructures and business models.

Brian is a regular contributor to SMPTE, SCTE, and a frequent speaker at industry events on topics as diverse as Edge Computing, VR/AR & Haptics, and AI & Inference.

Mark Fisher (VP of Marketing and Business Development)

Mark is a senior executive team member. He has led marketing, business development, product management, and sales teams at startups from early funding through rapid growth. He is a strong and skilled marketing professional with deep experience in go-to-market strategy, product life cycle management, partner relationship management. and ecosystem building. Mark has experience in the mobile, telecommunications, edge computing, networking technology, cloud services, and the Internet of Things industries.

Steve Miller-Jones (Vice President of Edge Strategy and Solution Architecture)

Product Manager focused on software designed to deliver the internet experiences demanded by connected users. Responsible for a global team delivering functionality for content distribution services, including software updates and downloads, online game distribution distribution and in-game experience, live and on-demand media streaming, web application acceleration and security services.

I have over 14 years experience in designing and delivering solutions for companies building, improve and manage their digital presence online. Wide range of expertise in defining, planning, implementing and managing complex streaming, content distribution, content management and business requirements and workflow solutions across Broadcast, Media & Entertainment and Enterprise verticals.

Proven track record in building and managing international teams, analysing complex business requirements and processes, aligning solution strategies to corporate objectives, problem-solving, mentoring and building sustainable cross-functional relationships.

Moderated by Jason Thibeault

Executive Director

Jason Thibeault is the Executive Director of the Streaming Video Alliance, a global association of companies collaborating to solve critical challenges in delivering a better streaming video experience and increasing adoption. Prior to this role, Jason spent eight years at Limelight Networks, a leading CDN, where he held several roles including product manager and marketing strategist. Jason is an inventor on multiple technical patents in the streaming industry and a proven entrepreneur. He is also a contributing editor to Streaming Media Magazine.

About the Streaming Video Alliance

The Streaming Video Alliance is a global technical association addressing critical challenges in streaming video. By educating the industry on the technical nature of the issues, providing a neutral forum for collaboration across the video ecosystem, and publishing documentation that defines technical solutions, the Alliance is helping to improve the streaming video experience at scale. Over 75 companies including network operators, content rights holders, OTT platforms, service providers, and technology vendors – representing some of the biggest names in global streaming – participate in bi-weekly working group activities and quarterly face-to-face meetings. You can find out more about membership here.

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