Players and Playback

  • Home
  • Players and Playback

Share this page:

Share on facebook
Share on twitter
Share on linkedin
Share on email
Share on print

Overview

It’s the end of the line for the streaming video workflow. It’s where all the efforts in delivery tuning, encoding optimization, and other content transformations come to a head. But there are innumerable technology challenges once it leaves the network and hits the viewer’s screen. These challenges may deal with the player itself, as a piece of software on a device, or with the playback experience: how users navigate, manipulate, and consume content. And although there is plenty of measurement happening at the player, there is little consistency across multiple playback experiences on a myriad of devices. In this study group, participating members and selected outside parties will seek to document those challenges and assess the technology player landscape in an effort to provide consistency to the industry. It is from this documentation and analysis that best practices, guidelines, and even specifications will arise to provide possible solutions.

Objectives

The Streaming Video Alliance Player and Playback Study Group has the following objectives. First, to understand the technical challenges across the player and device ecosystem. Second, to document those challenges and identify possible projects for best practices, guidelines, and specifications.

Chairs

Current Projects

This group does not have any current projects.

Proof of Concepts

This group has not initiated or completed any proofs of concept.

Documents

Published

This group does not currently have any published documents.

Draft

This group does not currently have any draft documents.

Participating Companies

Scroll to Top
X